Whilst learning Niagara in UE5 I thought it would be great to link into something else I was creating. Since I had just completed a flamethrower model this felt like the perfect thing add in.
I'm very impressed with the ease of creating particles in UE5, whilst it's taking a bit of work to get my head around the UI for Niagara it's something I hope to explore more of.
I know I need to still improve a few things on it such as the spawn point and spawn size, but that's something I can take on to my next piece and learn from.