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Planet-X In Game UI

This is a small sample of the UI I built for Planet-X, a multiplayer PVP extraction shooter on mobile. I built the UI from scratch, assembled it all in Unity and aided game performance to reduce draw calls and batches. Some of this was done using multiple prefabs, reusable assets and custom built atlas scripts to reduce draw calls and improve performance.
The UI is also built to adapt to any screen size/ratio, even with a custom HUD layout built by the player.

A video to show the UI on different mobile devices with different player events.

In game UI with custom built Shader Graph effect for prize coming out of chest.

In game UI with custom built Shader Graph effect for prize coming out of chest.

UI with player on Hoverboard and mini-map is open. All assets built by me, assembled in Unity.

UI with player on Hoverboard and mini-map is open. All assets built by me, assembled in Unity.

In game UI with pop-up and debug UI in bottom left corner

In game UI with pop-up and debug UI in bottom left corner

In game advertising board with prizes. I built the UI and animated it to slide left-right using C#.

In game advertising board with prizes. I built the UI and animated it to slide left-right using C#.